Blog updates every week, by Saturday!

Space. 2d or 3D?

Sat 06 March, 2010, 19:10:08 by Propellor
I am blorg post. Also I am ill. So grah, apologies. Nice to see Ratchet changed the due date to saturday haha. Work on Friday puts a real crimp in your time - but more on organising (or failing to) a small studio around a life later.

So you wanna make a space game?

Space is inherently 3d. Humans think in 2d. Computer screens are 2d.

Strategy games like C&C have such success cos they present 3d in a 2d manner. Specifically here 2 or 3 planes - ground, underwater & air.

Strategy games like Homeworld (this pains me) were amazing, but limited. People tended to fight on flat planes, even when they had the full 3d movement available to them. Why?

Lets look at psychology and design as two major aspects of this.


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A Guest Comic

Fri 26 February, 2010, 14:37:36 by Ratchet
It's webcomic dotGif's 2nd anniversary and 1 000 000th view over at their brand new site - so of course we made them a guest comic! Go and have a look, and bookmark their site!

We also have an interesting joint project planned, which is waiting on a domain name to free up.

In other news, if you don't follow us on tritter, Propellor's laptop Ginkei decided it was fed up with its hard drive, and threw a paddy. I think he managed to salvage everything (with cp -r, none of this GUI nonsense) but it took him quite a while. Hopefully we'll be back on track next week.
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A Platformer Video

Mon 22 February, 2010, 12:59:59 by Ratchet
Well, a usual, a combination of university and other commitmnets stopped us from getting much done this week, or at least, much that would make an interesting post. Propellor has now gone back to the Simulation idea and is busy making it in OpenGL in 2D, for some reason.

So here's a video of platformer physics so far. I fixed the problems of it going into orbit, and we now have a solid base to add other mechanics to.

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On Concentration

Sat 13 February, 2010, 14:09:49 by Ratchet
Remember how I posted the platformer video last week? We'd decided we were going to focus on Platformer, now, and try to get a game done. Propellor even suggests this. No more new games, just write down new ideas to go back to later (we already have about ten game ideas, most of which have been started and abandoned). We'll get the platformer going.

Then on Tuesday, "Hey let's do a shooting game that uses Twitter updates to make enemies."


Guess what we're working on now  Cry

EDIT: This is what I get for posting half-way through the day. Check after the jump for a video!

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Platformer Physics

Sat 06 February, 2010, 01:00:34 by Ratchet
I'll let the video speak for itself, but let me just say that I imagined the Heavy from TF2 going "POW! HAHA" when it all goes wrong.


I honestly have no idea why that's happening...
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