Well, a usual, a combination of university and other commitmnets stopped us from getting much done this week, or at least, much that would make an interesting post. Propellor has now gone back to the Simulation idea and is busy making it in OpenGL in 2D, for some reason.
So here's a video of platformer physics so far. I fixed the problems of it going into orbit, and we now have a solid base to add other mechanics to.